SEC-02NVDA184.22+3.41%SEC-03TSLA402.87−1.94%SEC-04MSTR331.05+5.12%SEC-01SPY612.44+0.28%US SESSION 09:30-16:00 ETSESSION CLOCK SYNCINGSAMPLE FEED — NOT LIVE MARKET DATA
Donut StrategyGalactic Stock FleetREG. DRIFT +3.1% / INK 2-2 / REV 12
PLATE 01Run the Numbers

Model the fleet before you build it

Pick your hulls, assign captains, set the flight window and the uptime you will actually keep, and the simulator returns monthly $DONUT burned, projected RWA dividend fragments, and $LONG accrual. Swap a Harvester for a Dreadnought and watch fuel consumption outrun the fleet bonus at low expedition counts. Every figure it produces is a simulation output from the current design numbers — not a forecast, not a return, not a promise — and those numbers will move as the concept is balanced.

What the model does

  • Runs in expected-value mode: probabilities are applied as fractions of expected cargo, never rolled.
  • Returns the same docket for the same inputs, every time, on any machine.
  • Prices in-game values in USD using fixed reference prices, purely so fuel and return can be compared.
  • Shows its constants on the Assumptions docket beneath the results, so any figure can be traced back.

What it does not do

  • Read any live price, order book, or on-chain balance. Nothing on this page is a market quote.
  • Introduce randomness, variance draws, or a seed. The dispersion band is derived from fleet-weighted volatility, not sampled.
  • Model the protocol as a whole. Output is one commander's fleet, not aggregate supply behaviour or anyone else's flying.
  • Forecast anything. It reports what the current design numbers imply, and those numbers are still being balanced.
Supply eaten9,707 $DONUTFuel spend$34.67Recapture1.07×

Control Deck

Form DS-70 · Fleet Provisioning

Filed Fleets

  • Starter Haul4 hulls · 1 lines

    Four Harvesters in the index. Cheapest fuel bill on the board and nothing to think about.

  • Yield Farmer9 hulls · 3 lines

    Harvesters lifted by one Flagship, with a Cruiser working the whipsaw for $LONG.

  • Void Runner8 hulls · 2 lines

    Cruisers in the MSTR Void behind a Bear. Highest dispersion in the game.

  • Whale Flagship18 hulls · 3 lines

    Two Flagships and sixteen lifted hulls. Enormous fuel bill, every aura slot filled.

Strip Board — Fleet Manifest

3 lines
  • 01Donut Harvester — DS-H1
    hull
    6
  • 02Arbitrage Cruiser — DS-C2
    hull
    2
  • 03Wall Street Dreadnought — DS-D3
    hull
    1
A new line launches one Donut Harvester into SPY Galaxy. Change the hull, the captain and the sector on the strip itself.
Total hulls
9ships

Every hull burns its own fuel on every launch. Count is the whole fuel bill.

Aura slots
8slots

Each Wall Street Dreadnought lifts 8 other hulls by +20%. Empty slots are wasted fuel; a line bigger than the slots left for it is lifted only in part.

Expedition Deck

Flight window

Flies the calendar month. Most launches land after the bell, where pirate risk runs 1.35× and the rare-part table pays 3×. More tickets, more losses.

Tape scenario

A month that closes green about half the time. The neutral assumption, and the one the default docket uses. Green-close frequency is a design assumption about an assumed month, not a prediction about a real one.

55%

The share of the theoretical launch ceiling a human actually hits — refits are not automatic, and hulls sit idle while you sleep. Crewing the Quant AI Pilot overrides this floor for the lines it commands.

Hyper-Boost sessions
of 21 trading days
2

Sessions in the month where NVDA closes +3% or better. Those sessions arm Hyper-Boost, which doubles fragments and $LONG for hulls working NVDA Sector — and only NVDA Sector. Lines in the other three regions ignore this control entirely.

Expedition Docket — One Modelled Month

v0.1 — DRAFT · REV 12
Monthly supply eaten
9,707$DONUT

0.00% of the circulating float, sent to the dead address and never recovered.

Monthly fuel spend
$34.67

13,868 $DONUT across 445 launches.

RWA fragments
$15.93

Modelled stock-fragment value from expeditions that came home.

$LONG earned
1,758$LONG

Modelled at $14.06 on the reference price.

Launchpad tickets
3tickets

2 crafted from rare parts, 1 carried by flagships. The long.xyz redemption is an intended integration only.

Failed launches
95of 445

Expeditions lost to pirates. A lost hull still returns salvage, never the full cargo.

Recapture ratio
1.07×Modelled return exceeds fuel

Every $1.00 of fuel returned $1.07 of modelled value.

Net position after fuel$2.26
Modelled return$36.93
Dividend-pool claim2,774 $DONUT

The dividend claim is modelled at parity — it assumes the rest of the field flies roughly like you do, so the 20% pool returns your own share. A real pool would not be that polite.

Fixed burn rate — not a fleet result

The rate at which every launch in the game eats supply. It reads 70% for any fleet, any window, any tape — the split is a rule, not an output. What your fleet changes is the size of the tank it is applied to, printed to the right.

Fuel split — every launch, no exceptions

10% Treasury1,387 $DONUT

Line ledger

Modelled monthly output for each line of the fleet: launches, failed launches, fuel burned, stock fragments, $LONG earned, and whether Flagship Aura is active.
ClassSectorLaunchesFailedFuel $DONUTFragments$LONGAura
DS-H1× 6SEC-04234244,416$11.480Aura
DS-C2× 2SEC-02198697,463$2.361,632Aura
DS-D3× 1SEC-041311,989$2.09126

FIG. 3.2Per-line modelled output, round-the-clock window, 55% uptime, flat tape

Modelled dispersion band

$1.54 to $2.97

Fleet-weighted volatility spreads the net position by 31.8% either side. This is a modelled dispersion from the sectors you chose — not a confidence interval, not a probability, and not a floor. A fleet parked in MSTR Void carries a far wider band than one parked in SPY Galaxy, and that is the whole point of the number.

Flight notices

  • Notice81% of round-the-clock launches land after the bell, where pirate risk is 1.35× and rare-part drops are 3×.

Every figure above is a simulation output computed from the current design assumptions of an unbuilt game — recapture 1.07× included. They are not forecasts, not returns, and not a promise that any of this will exist. The assumptions move as the model is balanced, and the docket moves with them.

Twelve-Month Burn Projection

020.0K40.0K60.0K80.0K100.0K120.0K123456789101112MONTHCUM. $DONUT BURNED116.5KM12

FIG. 3.1Cumulative $DONUT burned across 12 modelled months. The circulating float decrements every month and pulls the supply index down with it, so later months burn slightly less: month one burns 9.7K, month twelve 9.7K — a fraction lower. Simulation output on current design assumptions, not a forecast.

Burn Receipt

Donut Strategy

Expedition Docket

REV 12 · Fuel Ledger

Hull / Sector · Launches$DONUT
DS-H1 / SEC-04 ×2344,416
DS-C2 / SEC-02 ×1987,463
DS-D3 / SEC-04 ×131,989
Total Fuel13,868 $DONUT
Burn recorded against this docket.
70% Dead address9,707
20% Dividend pool2,774
10% Treasury1,387
Burn to0x0000…dEaD
Check8CABD2DF

Simulation output. No transaction has been made and no chain has been chosen.

Assumptions on the Docket

The model runs in expected-value mode with no randomness in it, so the same fleet under the same deck always prints the same docket — and every figure above traces back to one of these numbers.

Fuel split — burn / dividend pool / treasury70% / 20% / 10%
$DONUT reference price$0.0025
$LONG reference price$0.008
Initial circulating float350,000,000 $DONUT
Float used by this run350,000,000 $DONUT
Pirate coefficient0.38
Pirate failure clamp49%
After-hours risk multiplier1.35×
After-hours pirate-risk floor12%
After-hours share of round-the-clock launches81.0%
Session-only uptime factor — the slider does not apply0.90
Salvage returned by a lost hull20%
Aura slots per flagship8 hulls
Flagship aura bonus+20%
Hyper-Boost multiplier — NVDA closes +3% or better2.00×
Ticket recipe8 engine + 4 plasma
Green-close frequency — flat tape50%
Commander uptime55%

These are design assumptions for an unbuilt game, not market data. They are being balanced and they will change.

PLATE 02Method

How the model works

Ten steps run in order on every keystroke, and there is nothing hidden between them. Read down this list and you have read the whole engine: each step names the quantity it produces and what it multiplies to get there.

  1. 01F1

    Supply index

    The circulating float is divided by the 350,000,000 $DONUT opening float and clamped between 0.05 and 1. Every fuel price in the run is multiplied by that index, so as supply is eaten the same expedition costs fewer tokens — and the burn per launch falls with it.

  2. 02F2

    Fuel per launch

    One hull's launch cost is its base tank, raised by the destination's volatility against that hull's surcharge coefficient, adjusted by the captain's fuel multiplier, then scaled by the supply index. The Bull's discount is weighted by how often the tape is assumed to close green, because it only applies on green sessions.

  3. 03F3

    The fixed split

    Every unit of fuel is divided on one unchanging schedule: 70% to the dead address at 0x0000…dEaD, 20% into the dividend pool, 10% to the treasury. The split is not a slider and no input on this page moves it.

  4. 04F4

    Pirate risk

    Failure probability is the region's volatility times a coefficient of 0.38, times the captain's defense factor, times 1.35× if the launch lands after the bell. An after-hours launch is then held to a floor of 12% — a raid is never cheap, however calm the sector or however well the captain defends — and every launch is finally clamped at 49%. No fleet is ever modelled as certain to be lost.

  5. 05F5

    Salvage and survival

    A lost expedition is not a zero. It returns 20% of its cargo as salvage, so the surviving fraction is one minus the non-salvaged share of the failure probability. That factor multiplies every reward in the line — it is applied once, to expected cargo, not rolled per launch.

  6. 06F6

    Bonuses

    The captain's reward bonus is weighted by green-close frequency, and Flagship Aura adds a flat lift to hulls covered by a Dreadnought. Each flagship covers 8 other hulls; the slots are handed to the highest-value lines first, and unfilled slots simply pay nothing. A line larger than the slots left for it is covered in part, and its lift is pro-rated to the share of its hulls that a Dreadnought actually reached.

  7. 07F7

    Reward per launch

    Base fragment value and $LONG base are multiplied by the region's yield multiplier, the bonus factor, and the survival factor. Hyper-Boost arms only in NVDA Sector, only on sessions you assert closed +3% or better, and only across the share of the month those sessions represent.

  8. 08F8

    Launches per month

    Cycle time is flight hours plus refit hours. Session-only flying is capped by the 09:30–16:00 ET window across 21 trading days and then multiplied by a fixed session uptime factor of 0.90: the commander uptime slider does not apply to that window, because the window itself is already the constraint. Round-the-clock flying instead runs against 30 calendar days at your uptime. A Quant AI Pilot substitutes its own automation uptime when that is higher than yours, and flies the session window whole in place of the 0.90 factor.

  9. 09F9

    Parts and tickets

    Engine Parts accrue on surviving launches at the hull's drop chance, tripled on after-hours raids, with Plasma Cannons at half that rate. 8 engine parts and 4 plasma cannons craft one Launchpad Ticket, and Dreadnoughts contribute guaranteed tickets on top, under a monthly cap.

  10. 10F10

    Recapture

    The final ratio is modelled return over fuel spend in USD terms, using reference prices only to make the two sides comparable. The dividend claim is modelled at parity — it assumes the rest of the field flies roughly as you do, so the pool returns your own contribution. If everyone else flies less, it returns more; if they fly more, less.

The twelve-month projection re-runs all ten steps once per month, decrementing the float by what the previous month burned, which is why the curve bends: a smaller float lowers the supply index, which lowers fuel per launch, which lowers the burn. Nothing in the loop compounds a return.

PLATE 03Standing Notice

What this page is not

The simulator is the most persuasive thing on this site, which is exactly why it carries the longest warning. Read it before you read any figure above as a number you could earn.

Disclaimer

Donut Strategy: Galactic Stock Fleet is a game concept in development. Nothing described here is live, deployed, audited, or funded, and there is no team, backer, listing, or user base being claimed. Every number on this page — yields, burn totals, dividend fragments, $LONG accrual — is output from a simulator running on design assumptions we are still changing. Those are simulation results, not forecasts, and not returns anyone should expect. The long.xyz integration is an intended one; no agreement is in place. Nothing here is investment advice. Tokenized equities are regulated financial instruments and the rules around them differ by country, so if you are thinking about real exposure, talk to someone licensed where you live.